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| system:discord_intro [2026/07/04 13:46] – gm_ben | system:discord_intro [2026/07/04 18:23] (current) – gm_izzy | ||
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| ====== Playing a Discord Game ====== | ====== Playing a Discord Game ====== | ||
| - | //Reference II// will be played using [[https:// | + | //Reference II// will be played using [[https:// |
| ===== Getting on Discord ===== | ===== Getting on Discord ===== | ||
| - | Here's a quick guide to joining the //Reference II// Discord Server for the first time. For a definition of some of the terms used here, please see the [[: | + | Here's a quick guide to joining the //Reference II// Discord Server for the first time. For a definition of some of the terms used here, please see the [[..: |
| Sign up to Discord using an email account (this should be a personal address, not your IC email address, and is not displayed to other Discord users). You can do this by downloading and installing the Discord desktop app, or by simply using the browser version. There is also a Discord mobile app, which works almost identically. //Reference II// does have plans to use a very small amount of colourful text in Discord messages, which do not appear in colour on the mobile app, we do not anticipate this having a material impact on players' | Sign up to Discord using an email account (this should be a personal address, not your IC email address, and is not displayed to other Discord users). You can do this by downloading and installing the Discord desktop app, or by simply using the browser version. There is also a Discord mobile app, which works almost identically. //Reference II// does have plans to use a very small amount of colourful text in Discord messages, which do not appear in colour on the mobile app, we do not anticipate this having a material impact on players' | ||
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| - | **Warning**: | + | **Warning**: |
| To address a message directly to someone in a public channel, type @ before their handle, and this will notify them, taking them directly to your message. This is also referred to as “tagging” them in your message. | To address a message directly to someone in a public channel, type @ before their handle, and this will notify them, taking them directly to your message. This is also referred to as “tagging” them in your message. | ||
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| Every player will have access to a private channel accessible only by them and the GM team. This channel will be presided over primarily by the GM assigned to you. Your GM may ask that you tag them in your messages so that they will be notified (GMs have an extremely large number of channels to moderate!). This is a good place to ask GM questions that may otherwise get lost in an OC channel, or that you don't want other players to see. Since the messages in private channels may involve player welfare, messages sent in these channels will be treated as confidential, | Every player will have access to a private channel accessible only by them and the GM team. This channel will be presided over primarily by the GM assigned to you. Your GM may ask that you tag them in your messages so that they will be notified (GMs have an extremely large number of channels to moderate!). This is a good place to ask GM questions that may otherwise get lost in an OC channel, or that you don't want other players to see. Since the messages in private channels may involve player welfare, messages sent in these channels will be treated as confidential, | ||
| - | In some Society Games, you will also have private channels shared between only a small number of players and the GMs. This will usually be so that characters who have a specific connection to each other can communicate in private. In //Reference II//, these shared channels are not expected to exist at the start of the game, as player characters will not know each other in advance (see [[: | + | In some Society Games, you will also have private channels shared between only a small number of players and the GMs. This will usually be so that characters who have a specific connection to each other can communicate in private. In //Reference II//, these shared channels are not expected to exist at the start of the game, as player characters will not know each other in advance (see [[..: |
| ==== Roles ==== | ==== Roles ==== | ||
| - | By left clicking on your name in the user sidebar, you can see which roles you have been given. Roles are a feature in Discord which allow an admin to easily control permissions such as access to hidden channels and the ability to send messages rather than simply reading them. You can see a user's roles by clicking on their profile picture: this is an OC feature of the game, as roles only contain OC information. Roles can also be assigned hierarchies and colours. A user's username or nickname on Discord will appear in the colour of their highest ranked role. This is useful for example to distinguish GMs from players. See [[: | + | By left clicking on your name in the user sidebar, you can see which roles you have been given. Roles are a feature in Discord which allow an admin to easily control permissions such as access to hidden channels and the ability to send messages rather than simply reading them. You can see a user's roles by clicking on their profile picture: this is an OC feature of the game, as roles only contain OC information. Roles can also be assigned hierarchies and colours. A user's username or nickname on Discord will appear in the colour of their highest ranked role. This is useful for example to distinguish GMs from players. See [[..: |
| ==== Bots ==== | ==== Bots ==== | ||
| - | Some useful features are not implemented directly into Discord, and have instead been created through external systems known as bots. For ORPGSoc games on Discord, the most common use for bots is to simulate sending messages from a different name and profile picture to your OC name and picture. Usually this is done by GMs who are playing several NPCs, to make it clear which NPC is talking at any given moment. More information on the bots in use in //Reference II// can be found in [[: | + | Some useful features are not implemented directly into Discord, and have instead been created through external systems known as bots. For ORPGSoc games on Discord, the most common use for bots is to simulate sending messages from a different name and profile picture to your OC name and picture. Usually this is done by GMs who are playing several NPCs, to make it clear which NPC is talking at any given moment. More information on the bots in use in //Reference II// can be found in [[..: |
| In the event that a bot is offline, or if a player is unable to use it for whatever reason, GMs or crew will be able to respond to your specific help requests directly where you are @ing them in a channel. We are aware that this is always an option, but runs the risk of taking longer to get to your request, or losing it in the collection of other requests incoming. | In the event that a bot is offline, or if a player is unable to use it for whatever reason, GMs or crew will be able to respond to your specific help requests directly where you are @ing them in a channel. We are aware that this is always an option, but runs the risk of taking longer to get to your request, or losing it in the collection of other requests incoming. | ||