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| - | This page is currently | + | ====== Glossary ====== |
| + | Over the course of //Reference II//, you may come across words or phrases that you are unfamiliar with. This page mainly contains **ORPGSoc Terms** (terms which appear in many [[https:// | ||
| + | |||
| + | ===== ORPGSoc Terms ===== | ||
| + | * **Ballgowning** -- The act of roleplaying romantic or similarly emotionally intense relationships between characters. This should be checked OC with other players or GMs involved before beginning. | ||
| + | * **Cameo GM** -- Someone who serves the role of GM but either in a more limited capacity, for fewer sessions, or both. At present, there are no Cameo GMs in //Reference II//. | ||
| + | * **CAMPO** -- The CAMPaign Organiser, the person responsible for coming up with the idea of a Society Game and managing the game. Our CAMPO is [[..: | ||
| + | * **Crew** -- Someone who plays NPCs during Uptimes or Downtimes, but does not have the other responsibilities of a GM. //Reference II// is expected | ||
| + | * **Debrief** -- An OC session after the game is over. In the Debrief, the GMs and players | ||
| + | * **Downtime** -- Downtime refers to the period of time between Uptime sessions. During Downtime, | ||
| + | * **DWAI** -- Short for " | ||
| + | * **Eternity** -- A writeup about what happens to a character after the end of the game. This can be either player-written or GM written. More information about Eternities will be given after the final Uptime. | ||
| + | * **Fluff** -- The non-mechanical aspects of a game which add flavour and nuance. Think along the lines of character backstories, casual interactions between characters, and building up your personal narrative around the basic mechanics of the game. | ||
| + | * **FOIP** -- Short for ‘find out in play’, a response you may get to questions to which the answer is intended to be found out in the course of playing //Reference II//. **FOID** (find out in Debrief) is a variant of FOIP for answering questions where the true answer is a game secret to be revealed during Debrief. | ||
| + | * **Game Moderators (GMs)** -- The people who moderate the Uptime sessions, read through your [[..: | ||
| + | * **In-Character (IC) and Out-of-Character (OC)** -- The terms used to describe events, places, and people which exist within the world of //Reference II// (IC) or in real life (OC). These can also be used to flag whether you're mentioning something out-of-character (OC) e.g. a question in an email to GMs, or indicating the emotional intensity of a conversation is getting too much and could others | ||
| + | * **IC/OC Divide ** -- This is used to describe the idea that IC and OC issues should be and are kept apart from each other. See more about this in the [[cat# | ||
| + | * **Metagaming** -- Using OC knowledge to determine the course of your character' | ||
| + | * **Non-Player Characters (NPCs)** -- Characters played by the GMs or by Crew rather than by current players. | ||
| + | * **Player Characters (PCs)** -- Characters played by the players rather than the GMs. You can look through the PC list [[..: | ||
| + | * **PvE and PvP** -- The types of conflict which a character may face. PvE (Player versus Environment) refers to conflict between a Player Character and the world around them, while PvP (Player versus Player) refers to conflict between Player Characters. Both PvP and PvE are permitted to occur in //Reference II//, though PvP requires OC consent of all players involved. It is expected that most PvP in //Reference II// will take the form of verbal altercations, | ||
| + | * **Safety Call** -- A type of Uptime Call, typically used for player safety with regards to the [[cat|Conduct and Acceptable Themes]] of the game. | ||
| + | * **Server** -- The Discord server which //Reference II// will take place in. More information can be found on the [[..: | ||
| + | * **Turnsheet** -- A piece of writing each player submits to GMs with information about their Downtime plans. For more information, | ||
| + | * **Uptime** -- The live sessions | ||
| + | * **Uptime Call** -- This is a standardised way of OC communication during Uptimes, which convey instructions which must be adhered to if used. A list of the Uptime calls in use in //Reference II// can be found [[glossary# | ||
| + | * **Wiki** -- This website, which contains the information required at the beginning of the Society Game, and is where Turnsheets and Turnsheet Responses will be written. | ||
| + | |||
| + | ===== Reference II Terms ===== | ||
| + | * **Alusia** -- The Alusia Foundation, also known as Alusia, is the company that has invented the Bookworm and is hosting the Exhibition. //Reference II// is set in Alusia' | ||
| + | * **Bookworm** -- The Bookworm is a machine which gives the user the sensory experience of being in the world of a story or other piece of writing. For more information, | ||
| + | * **Commune** -- A Commune is a small tight-knit community of people, who have their own traditions and customs. Most people in the world of //Reference II// live in a Commune. For more information, | ||
| + | * **Epilogue** -- In-Character, | ||
| + | * **The Exhibition** -- The Exhibition is the week-long event hosted by Alusia for members of the public to try out the Bookworm for the first time. The events of the [[..: | ||
| + | * **In-Story (IS) / Out-of-Story (OoS)** -- These terms will be used to distinguish events that happen within a Story from events which happen outside of a Story, in the "real world" of the player characters. | ||
| + | * **Story** -- A Story is the experience and the world generated by a use of the Bookworm. Note that the term Story will be used even when the writing input is not a fiction story in the conventional sense of the word. See [[..: | ||
| + | ===== Uptime Calls ===== | ||
| + | Uptime calls are short, standardised messages to convey information quickly during Uptimes. If used, these should be adhered to immediately. | ||
| + | |||
| + | A call is used by including the call, as presented here, in a message. If someone makes a clear attempt to use one of these calls but makes a small formatting mistake, please still respect the call. | ||
| + | |||
| + | **Only GMs** may make the following calls. | ||
| + | * [TIME IN] -- A call used by GMs at the start of session, or after “Time Freeze” has been called, to indicate that everyone should begin acting in-character. | ||
| + | * [TIME OUT] -- A call used by GMs to indicate that the session has ended, and that everyone should stop acting in-character and pay attention to the caller. | ||
| + | * [TIME FREEZE] -- A call used by GMs during a session if GMs need to get the whole playerbase' | ||
| + | |||
| + | **Anyone** may make the following calls. | ||
| + | * [DOWN] -- A safety call meaning 'tone it down', to be used when player interaction is getting too intense and you would like to signal to others to tone it down without shutting down the roleplay altogether. This is particularly important in angry, argument-based scenarios or highly emotional scenarios that deal with sensitive themes. | ||
| + | * [OUT] -- A safety call meaning that the user does not wish to further engage in this topic. Once this call is used, other players may carry on roleplaying, | ||
| + | * [STOP] -- A safety call meaning that everyone in that conversation must stop roleplaying the current topic. When used by a GM, this may indicate that the topic has strayed into themes which are forbidden in the game. | ||
| + | * [PAUSE] and [DONE] -- A [PAUSE] call indicates that a player would like to pause a high-stress or time-sensitive situation in order to look something up or ask a GM about something. While in effect, other players should stop roleplaying the current situation. A [PAUSE] call will hold for a maximum of 5 minutes, after which it is automatically void, or can be ended early with a [DONE] call. | ||
| + | * [BRB], -- A call used to indicate that you will be briefly dropping out of playing for OC reasons, but intend to be back before the end of the current interaction. Other players may continue role-playing and interacting with your character, though should not expect a response from your character. | ||
| + | * [GTG] -- A call used to indicate that you will be dropping out of playing for OC reasons, and will not return before the end of the interaction or session. Other players may continue role-playing and interacting with your character, though should not expect a response from your character. | ||
| + | * As GMs, we are aware that there are many reasons players may need to disconnect temporarily, | ||