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        <title>Reference II - setting</title>
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        <title>alusia</title>
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        <description>&quot; “Getting a job at Alusia is a dream come true! Working somewhere with the history that Alusia has, and knowing that I get to be a part of that legacy, it's just incredible. It's gonna be so cool to work in the labs where some of the greatest human achievements happened. And to think, the major advancements in society might just have my name on them in the future! I can't wait!</description>
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	&quot; The Alusia Foundation has announced the creation of the ‘Bookworm’, a new and fully immersive way to engage with literature. The technology promises to revolutionise reading and to cause a paradigm shift in creative writing.&quot;

The Daily Wanderer, 30/02/2045</description>
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During the Alusia Foundation's Exhibition, the winners of the competition (hereby denoted the participants) will be able to experience a set of Stories using the Bookworm. Each morning, the Operations team will set up a prechosen set of Stories for the participants to experience in the afternoon. The participants may choose which Stories they wish to experience</description>
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        <description>The World of Reference II

The game will focus mostly on the Stories and the immediate surroundings of the player characters, but the worldview and background of the characters themselves will be influenced by the world at large.

Technology

It is the year 2045. There have been significant developments in mechanical engineering, medicine, agriculture, on par or even exceeding what you could expect from our world in 2045</description>
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