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        <title>Reference II - gameplay</title>
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        <title>character_creation</title>
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        <description>Creating Your Character

Before you can play in Reference II, you will need to ballot for your place in the game. See here for more information on balloting. Once you have had your place to play in Reference II confirmed, you will then need to create your character for the game. To do so, please fill out</description>
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        <description>Character Inspiration

There is a wide scope for characters you can make in the universe of Reference II, but if you're unsure, here are a few places to start! This list is by no means prescriptive, but aims to encapsulate a wide range of playstyles. Bear in mind these are just suggestions, feel free to follow the advice here as much or as little as you'd like, or even not at all. This is your character, and your way to play the game.</description>
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        <description>Stories and Epilogues

Stories

Welcome to the Alusia Foundation! Here you'll find a list of Stories that will be explored during the Exhibition. 

	*  Day 1
	*  Day 2
	*  Day 3
	*  Day 4
	*  Day 5
	*  Day 6
	*  Day 7

Epilogues

All completed Epilogues can be found here:</description>
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        <description>GMs and Crew

The GMs are the people who write, run and moderate Reference II. We can be contacted via email or by using @GM on the Reference II Discord server.

Crew members are people who play NPCs in Uptimes, but don't have the other responsibilities of the GMs.</description>
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        <title>pcs</title>
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        <description>Player Characters

Aimee Zaferaan

Anne Forster

Avery Adrew

Ax Trenna

Elena Pareidolia-of-a-Theme

Elijah 'Eli' Crane

Harris Nerville

Kenneth Braeburn

Mario Karx

Percy Bramblewick

Roscoe Garrick

Sam Zillan

Scott Cairns</description>
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        <description>Quirks

Quirks help to define your character and customise your gameplay experience. Although some might seem more beneficial mechanically, Quirks do not necessarily convey strict advantages or disadvantages. You should choose Quirks that fit the themes you want to engage with, and the way you want to play the game.</description>
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